I'm here at work, and yet... all I can think about is the great deed we did, bailing Atrus out AGAIN. If only we were his sons... imagine the great things we could've done.
Myst IV: Revelations is next on the agenda, and it proves to be a formidable task. It's generally higher rated than Myst III, which can only mean even more trying puzzles and a probable end to our dwindling M&M supply. Hopefully the added day of rest on Monday can give us the strength to conquer the new ages to come!
Friday, August 29, 2008
Introduction and Welcome
Greetings,
Welcome to the Myst Adventure Squad blog, where you will be treated to daily news feeds and discussions surrounding our latest quest: conquer all 5 Myst games.
It is a tall order, no doubt, as the series is synonymous with the most frustrating and mind-numbing of puzzles. For those not familiar with the series, each game involves completing a series of worlds (called "ages"), which all contain a series of difficult puzzles. The worlds are, for the most part, very simple and easy to navigate. However, you are provided with a scarcity of hints and clues to aid you with the ambiguous objects and tools you are presented. A player may waste time deciphering puzzles incorrectly, down a dead end, or on a puzzle that cannot be completed yet.
Individually, this task would drive even the most adept of logic-lovers beyond the brink of insanity. Nonetheless, three housemates have confidently banded together to form an invincible union of brain power, tolerance, and right-hand clicker finger stamina.
Players:
Kyle, Matt, and me. We welcome any guests to partake, as this is pretty much guaranteed to take over a month to finish.
Strategy:
Since we're playing in the living room, everyone can get a good view of the scenes. We have one dedicated "clicker" who controls the mouse whilst on the futon-chair. Other players offer their input, and take on clue-seeking scribe roles accordingly (with our devoted leather-bound notebook, it's badass).
Supplemental Materials:
Thanks to our recent run to costco, we proudly possess a FIFTY-SIX ounce bag of M&Ms. It truly is a gift that keeps giving. Additionally we've found that bottles of corona help ease the mind.
State of the Adventure:
This evening we completed Myst III: Exile, after beginning earlier this week. A good game to start with in order to get back into the series, short and relatively straightforward. There were many instances when players withered away and passed out on the couch, and many pairs of baggy eyes as players took on a zombie-like stature when they returned to their sleeping quarters, too weary to continue any further into the night. It is only a sign of what is to come.
The road will be long. Our patience and will-power will be tested. Insults will be exchanged. And any impression whatsoever that our geekdom was waning after our 23rd birthday will surely crumble. But remember from this day forward, when anyone discusses the Myst series, you can fondly reply: "I once knew these three guys..."
Nate "Myst Maestro" Shapiro
Myst Adventure Squad
Welcome to the Myst Adventure Squad blog, where you will be treated to daily news feeds and discussions surrounding our latest quest: conquer all 5 Myst games.
It is a tall order, no doubt, as the series is synonymous with the most frustrating and mind-numbing of puzzles. For those not familiar with the series, each game involves completing a series of worlds (called "ages"), which all contain a series of difficult puzzles. The worlds are, for the most part, very simple and easy to navigate. However, you are provided with a scarcity of hints and clues to aid you with the ambiguous objects and tools you are presented. A player may waste time deciphering puzzles incorrectly, down a dead end, or on a puzzle that cannot be completed yet.
Individually, this task would drive even the most adept of logic-lovers beyond the brink of insanity. Nonetheless, three housemates have confidently banded together to form an invincible union of brain power, tolerance, and right-hand clicker finger stamina.
Players:
Kyle, Matt, and me. We welcome any guests to partake, as this is pretty much guaranteed to take over a month to finish.
Strategy:
Since we're playing in the living room, everyone can get a good view of the scenes. We have one dedicated "clicker" who controls the mouse whilst on the futon-chair. Other players offer their input, and take on clue-seeking scribe roles accordingly (with our devoted leather-bound notebook, it's badass).
Supplemental Materials:
Thanks to our recent run to costco, we proudly possess a FIFTY-SIX ounce bag of M&Ms. It truly is a gift that keeps giving. Additionally we've found that bottles of corona help ease the mind.
State of the Adventure:
This evening we completed Myst III: Exile, after beginning earlier this week. A good game to start with in order to get back into the series, short and relatively straightforward. There were many instances when players withered away and passed out on the couch, and many pairs of baggy eyes as players took on a zombie-like stature when they returned to their sleeping quarters, too weary to continue any further into the night. It is only a sign of what is to come.
The road will be long. Our patience and will-power will be tested. Insults will be exchanged. And any impression whatsoever that our geekdom was waning after our 23rd birthday will surely crumble. But remember from this day forward, when anyone discusses the Myst series, you can fondly reply: "I once knew these three guys..."
Nate "Myst Maestro" Shapiro
Myst Adventure Squad
Subscribe to:
Posts (Atom)