Wednesday, September 3, 2008

The Quest Continues: Day 1 Synopsis

After a brief hiatus, involving some celebratory beverages, men in disney clothing, and much needed rest, the three brave souls continued their quest of defeating all five Myst games.

We arrived at Myst IV: Revelations. We get taken to Atrus by his daughter (who has a name, but it's pretty much irrelevant I think) to help him release his two crazy sons, who were imprisoned by Atrus 20 years ago for being douchebags. He is clearly against the idea, but he does it for his wife for one reason or another. Of course, he screws up the machine to bring them back, so he sends us to fix it.

On the way, we become the daughter's babysitter. She rambles about bugs and beetles, and we clearly don't care cause we have a waterwheel to activate. Once we do, however, shit goes down, bridges blow up, and we're left finding this silly girl. We eventually discover the two linking books to the sons' prisons. We say goodbye to loved ones, grab a large handful of M&M's, and dive in.

We first find out that the book to the original world was behind bars, so Atrus and co. could visit the sons without them escaping. Well... the bars were broken, and both crazy sons are out and about. Balls...

We then discover a giant wrecked ship and the skeleton of a huge sea monster thing. Balls again... we push on and discover a small hut. After approaching it, this dinosaur-like thing runs out and we get swept up in a gust of wind and parachute into a vast jungle with more of these dinos.

"Great, Myst meets Turok" we all thought collectively. Turns out its a giant island with wolverines, shrieking monkeys, these flying things that eat fish, the dinos, and the one sea monster that is now extinct. We wander around for a couple hours and find nothing but a couple of pillars, some bear traps, and a house we cant get to. We lost Nate on our 3rd trip around the island to sleep/boredom/unparalleled frustration. Eventually we found our way back to the ship and found out the pillars were the key. Using this makeshift map on a sail, we FINALLY find all 5 pillars we need. However...

we don't... know... the effing... order... they go in...

There are 120 possible combinations of these 5 pillars. Obviously we weren't going to do all these, so we thought of every possible way they could be put in order: The location on the map, what the dude said in the flashblack when we looked at it, closing our eyes and guessing. After AN HOUR AND A HALF, we look at the pyramid symbol below the pillars. We then realize each pillar had an animal next to it on the map. It's a food pyramid thing... BALLS

So after 5 hours, we make it to the stupid house and quit cause Nate and I are half dead, and Kyle is delerious from all the candy.

Not to be defeated, we continue our quest tonight (I think...)

Friday, August 29, 2008

It is calling...

I'm here at work, and yet... all I can think about is the great deed we did, bailing Atrus out AGAIN. If only we were his sons... imagine the great things we could've done.

Myst IV: Revelations is next on the agenda, and it proves to be a formidable task. It's generally higher rated than Myst III, which can only mean even more trying puzzles and a probable end to our dwindling M&M supply. Hopefully the added day of rest on Monday can give us the strength to conquer the new ages to come!

Introduction and Welcome

Greetings,

Welcome to the Myst Adventure Squad blog, where you will be treated to daily news feeds and discussions surrounding our latest quest: conquer all 5 Myst games.

It is a tall order, no doubt, as the series is synonymous with the most frustrating and mind-numbing of puzzles. For those not familiar with the series, each game involves completing a series of worlds (called "ages"), which all contain a series of difficult puzzles. The worlds are, for the most part, very simple and easy to navigate. However, you are provided with a scarcity of hints and clues to aid you with the ambiguous objects and tools you are presented. A player may waste time deciphering puzzles incorrectly, down a dead end, or on a puzzle that cannot be completed yet.

Individually, this task would drive even the most adept of logic-lovers beyond the brink of insanity. Nonetheless, three housemates have confidently banded together to form an invincible union of brain power, tolerance, and right-hand clicker finger stamina.

Players:

Kyle, Matt, and me. We welcome any guests to partake, as this is pretty much guaranteed to take over a month to finish.

Strategy:

Since we're playing in the living room, everyone can get a good view of the scenes. We have one dedicated "clicker" who controls the mouse whilst on the futon-chair. Other players offer their input, and take on clue-seeking scribe roles accordingly (with our devoted leather-bound notebook, it's badass).

Supplemental Materials:

Thanks to our recent run to costco, we proudly possess a FIFTY-SIX ounce bag of M&Ms. It truly is a gift that keeps giving. Additionally we've found that bottles of corona help ease the mind.


State of the Adventure:

This evening we completed Myst III: Exile, after beginning earlier this week. A good game to start with in order to get back into the series, short and relatively straightforward. There were many instances when players withered away and passed out on the couch, and many pairs of baggy eyes as players took on a zombie-like stature when they returned to their sleeping quarters, too weary to continue any further into the night. It is only a sign of what is to come.

The road will be long. Our patience and will-power will be tested. Insults will be exchanged. And any impression whatsoever that our geekdom was waning after our 23rd birthday will surely crumble. But remember from this day forward, when anyone discusses the Myst series, you can fondly reply: "I once knew these three guys..."


Nate "Myst Maestro" Shapiro
Myst Adventure Squad
Tonight Releeshahn was saved,

but tommorrow a new age begins.
The journey begins...